You have been betrayed by your corrupted fellow knights and cast into a dark pit.  Stripped of your armor and left with your sword and skills...you must escape and seek revenge.


Please leave a comment or critique.  Tell me it sucks, tell me it rules...tell me not to quit my day job, tell me TO quit my day job...

Assets taken from itch.io and more than one websearch...so please forgive the borrowing of assests.

This game was made with GDevelop

This is a prototype, with 2 possible endings....so far...and by that I mean 'gameover screens'...the good ending is the blue one...

There is a local 2 player mode that is currently being tested, and it looks and plays great...If you have 2 controllers and would like to test out the 2 player mode...press 't' on the startup page.(you will need 2 controllers to see player 2 move)...the latest update may be a little buggy for player2

Development log

Comments

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When you get hit by a projectile from red laser shooting obot, you do not flash in and out, indicating getting hurt.

And, animations sequences work fine for every action. Although, it would be great if the palyer character would not lose their momentum while attacking, that may require, attacking while walking animations idk..

Keep it up, lovely!

Great feedback.  I went ahead and fixed that red projectile...blink when hit...and i think i added a jump/knockback(upwards)...and I think I included it in the latest build...(updated about an hour or 2 ago)

I'll see about the momentum loss...originally it was intended...to make the attacking more deliberate, but I am starting to lean in the direction of a faster game play.  I'll see about adding a few animations for a moving attack.  ...or reworking it...

Thanks for the feedback...very much appreciated

The part with the yellow/pink teleport sent me into a loop of teleporting back and forth between them and put a green square around the character. The green square seemed to make the enemies track to in front of the character and stay there.

yup...im aware of the bug and the next release fixes that...they were supposed to be doors to another scene...but it was commented out...

that green box is the player platform and has also been fixed for the next release

i also fixed up...i think...the enemy tracking issue...i will double check that

...oops

thanks so much for giving the game a try

very much appreciated

Not a problem. I will continue to do so. I am just busy AF atm.

Right on...I posted a newer build that covers most if not all of what you mentioned...and gave you a mention in the devlog

day 18 of 18000...there will be plenty of time

...i  hope it doesn't take 18000